I’m afraid this week’s gameplay lacked narrative. You need three ingredients for the Potent Zombification potion: Mandrake root, Glow Orb mushrooms, and Rhinoceros beetle. I spent the whole week basically searching for mushrooms and beetles.
In between collecting missions, I made Kirby learn the Gardening skill. That way she can grow more Glow Orb mushrooms on her own, because we need those for the Potent Cure potion, too. (It is nice to finally have a use for all these collectibles, though.)
I was so consumed with this task that I gave up trying to care for the children, and sent Lars and Logan off to boarding school.
We have made some zombie progress, though.
By the way, if you are a Sim and you ever find yourself standing around a park minding your own business, and someone comes up to you and throws a potion at your feet? I recommend that you dodge.
And #4, who fell in love with Kirby after she changed him.
As you can see from the hearts circling their heads, they have good chemistry. Too bad you can’t perform any romantic interactions with zombies. Um, I mean, THANK GOODNESS, because that would be gross.
I also started Leroy curing random Sims with the Potent Cure elixir. I started with a fairy, which I felt was a little unfair.
“Wow, thanks for curing me of BEING AWESOME.”
Turned out, this didn’t count toward his Lifetime Wish. I guess only zombies count, even though the Wish doesn’t specifically state that. Oh well; waste of a perfectly good elixir. Let’s move on.
I also had Leroy practice his magic skills. I set an apple on this table at the Alchemy store, and he practiced transforming it.
When you transform something with magic, you don’t get to choose what it becomes. You just “transform object,” and the results are random. The first thing it turned into was a roast turkey.
Next, a meteorite.
A Kissing Gourami in a bowl.
And a few other boring things before he ran out of magic.
Grow faster, mushrooms! I’m getting impatient!