Aside from collecting a bunch of stuff, the Crazy 8s challenge includes a romantic section. You have to get 8 other Sims to the level of “Romantic Interest,” and also take them out to dinner.
I stacked the deck by cashing in some Lifetime Happiness points to get Wilma the “Flirty” trait and the “Master of Seduction” reward. The M of S is basically Sim Roofies: none of your Romantic advances are ever refused. Frankly I’m a little uncomfortable with this.
For one thing, it raises a lot of interesting questions about the nature of consent with regards to imaginary computer people. For another thing, it doesn’t boost your relationship score faster, so you can find yourself (e.g.) making out on a park bench with someone who just considers you to be an “Acquaintance.” Gross.
But I’ll tell you what, if you have some kind of crazy-ass bedpost notching to do, M of S is your key to success.
First to fall was an older gentleman named Johnny Jones. Romanced and dined, done and done.
Next, I had to take a crack at the butler. Week before last, ErinLindsey alerted me to a funny butler thing. When her Sim woohooed with a butler, the butler did a hilarious little strut.
I had to see this for myself. But it was slightly complicated by the complete absence of my butler. Where did he go? I do not know.
Anyway, I finally gave up and hired a new butler. The game shipped Dixie Withers out to their penthouse, and I had Wilma get to work.
Soon enough there was woohoo, and then… well, I’ll let you watch what happened next.
Okay so anyway, I still had to collect that butterfly which only exists on the island you can’t get to. I decided to take the Zeneport route. Once your Sim gets good enough at martial arts, they develop the ability to teleport.
But first your Sim has to get good at martial arts.
While she was there, I had her hit on some locals. Including Lurch, here.
But the vacation worlds don’t have a cafe where you can take your date. And after we got home, I found that her relationship score was too low to invite him over. So that was kind of a waste of time.
In between flings, Wilma did pretty well with her training. She was breaking foam boards in no time.
Getting in a little tomb exploration in her free time.
Just remember, “Fear is the mind killer.”
We bought a training dummy to bring home, and finished up the training in the crypt.
Once she had developed the ability to Zeneport, I rushed her off to France.
In order to Zeneport, first you have to meditate for what seems like forever.
Then you can teleport!
Only to find… no Glowy butterflies. Sigh.
I picked up an Adventure for her which involved building relationships with strangers and then asking them for favors. This definitely plays to her strengths!
As soon as Wilma started hitting on her, the two older dudes got mad. I don’t know what’s up with that. I don’t think I want to know. France, sheesh!
Finally on the third night I literally gasped out loud when I spotted Glowy butterflies!
Less success with her next challenge, which involved investigating the abandoned mansion.
And getting electrocuted a lot.
I’d be ready for bed, too!