This is the part where I have to admit that I blew my entire Sims-playing time budget on painstakingly recreating my grandmother’s house. And it’s not actually finished (the basement remains a big empty space).
A lot of this time was spent getting the slope of the terrain exactly right. There is no “gentle grade” tool; you have to push the terrain up and down, and then level it out with the leveling tool. This requires a deft touch.
(I took this picture after dark, because I liked the way the windows light up from outside.)
It’s funny the tricks your memory plays. You think “Oh I remember every last detail.” But I had to rearrange the interior walls several times, because the ratios just weren’t right. And the bathroom still isn’t the right shape.
The new Create A Style tool lets you customize the color and surface texture of any given object. But there are still points where the in-game objects failed me. For example, there is no shag carpeting. Also, I need a big honkin’ triptych photograph of Mount Rainier to go above this couch. I had to fake it with a big painting, flanked by two smaller paintings.
Even looking at these pictures, I find things that need the tiniest tweak. That couch should be a bit more red, and the carpet should be more orange.
And this table needs a tablecloth, which is also not an available item.
And WHY IS ISABEAU EATING DINNER AT THE FANCY TABLE? Without a tablecloth! I about had a stroke just watching her.
Speaking of Isabeau, she grew up while I was toggling in and out of Live mode to get the furniture textures just right.
She became a teenager alone, in the dark, in the unfinished basement. I felt briefly guilty about this. Then I returned to making minute adjustments to the pattern of the couch in the TV room.